Digital Walls — Visual Catalogue

Master index of walls, items, moodboards, style lanes, and past product shots already in the repo. Use this to browse what exists before commissioning new art.

SectionWhat it isWhere
Identity moodboardsThree brand directionsdocs/visual-reference/
Style lanesNES / SNES / Maple / Lofi researchdocs/visual-reference/style-lane-catalogue/
External inspirationLive third-party room referencesdocs/visual-reference/external-inspiration/
Concept boardsEarly Garden Terminal art directiondocs/visual-reference/, screenshots/
WallsRoom / visit compositionsscreenshots/, marketing/shots/
Items & catalogsObject sheets + in-app catalog UIscreenshots/, assets/objects/
Production assetsLive SVGs / PNGs used by the appassets/
Marketing shotsLocked website/social kitmarketing/shots/
Smoke boldBold Maple/Hearth smoke walls + objectsdocs/visual-reference/smoke-bold/, assets/objects/smoke-bold/
ChatGPT intakeFull-fidelity ChatGPT / iCloud masters (archived)`visual-reference/chatgpt-intake-2026-10-23/`
Design systemArt direction + packs for new sprites/rooms`visual-reference/design-system/`

Related docs: Visual identity moodboards · Style lane catalogue · External inspiration · Design system v1.1 · ChatGPT intake · Marketing shot kit

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1. Identity moodboards

Three possible product identities (not times of day). Full write-up: VISUAL_IDENTITY_MOODBOARDS.md.

DirectionFeelFile
Hearth PixelWarm, cozy, amber light, lived-in wall`hearth-pixel-moodboard.png`
MoonroomCool, quiet, premium night studio`moonroom-moodboard.png`
Garden TerminalFresh, modular, playful workspace`garden-terminal-moodboard.png`

Hearth Pixel moodboard

Moonroom moodboard

Garden Terminal moodboard

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2. Style lanes (craft references)

Research boards for *how* to draw, separate from which brand identity wins.

BoardUse
`style-comparison-four-lanes.jpg`Same object in NES / SNES / Maple / Lofi
`maple-wall-objects-catalog.jpg`Maple-style catalog sheet
`lofi-room-atmosphere.jpg`Visit-mode atmosphere target
`digital-walls-hybrid-modes.jpg`Visit (Lofi) vs Edit (Maple UI)

Details: style-lane-catalogue/README.md

Four-lane comparison

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External inspiration

Third-party live references saved for visit-mode atmosphere, day-cycle, and object agency. Research only — do not copy assets.

ReferenceWhy we saved itFolder
Fahim Arifen Pixel WorkspaceFull-bleed cozy pixel room; morning/evening/night × weather × lamp; CRT + journal nested in-scene; ambient audio`external-inspiration/fahim-arifen-pixel-workspace/`

Hero combo from that reference (night + rain + lamp):

Fahim night rain lamp

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3. Concept boards

Earlier room mockups are also available in Studio under Room mockups:

Early art-direction comps (Garden Terminal era).

FileNotes
`garden-terminal-concept-board.png`Full concept: room + object strip + palette + edit/visit panels
`screenshots/garden-terminal-art-direction-final.png`Art-direction final pass
`screenshots/garden-terminal-art-direction-pass-2.png`Intermediate pass
`screenshots/garden-terminal-art-direction-pass.png`Earlier pass

Garden Terminal concept board

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4. Walls

Hearth / hero wall (current elevated path)

ShotModeFile
Wall only (no chrome)Composition reference`03-hearth-wall-only.png`
Hero visitVisit with hero objects`02-hearth-hero-visit.png`
Hero visit (alt)Visit`hearth-hero-visit.png`

Hearth wall only

Garden Terminal / rooftop walls

ShotNotesFile
Wall fidelity finalEdit chrome + sage grid wall`garden-terminal-wall-fidelity-final.png`
Wall fidelityEarlier fidelity pass`garden-terminal-wall-fidelity.png`
Wall currentSnapshot of then-current wall`garden-terminal-wall-current.png`
MVP final / v2 / v1Early MVP wall iterationsgarden-terminal-mvp*.png
Visit desktop (+ stereo)Visit mode product shots`visit-desktop.png`, `visit-desktop-stereo.png`
Edit desktop (+ stereo / folder)Edit mode product shotsedit-desktop*.png
Mobile editMobile editing`mobile-edit.png`, `frontend-mobile-editing.png`

Garden Terminal wall fidelity

Marketing wall masters (best “product” frames)

Prefer these for external storytelling; regenerate with npm run marketing:shots.

BeatMaster
Build / edit`01-build-edit.png`
Build detail`02-build-detail.png`
Visit calm`03-visit-calm.png`
Visit object`04-visit-object.png`
Share owner`05-share-owner.png`
Share guest`06-share-guest.png`

Visit calm marketing master

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5. Items & catalogs

In-app catalog UI

ShotContentsFile
Hero catalogHero set section (~shelf, frame, cork, vine, sconce, camera, turntable, sign, books, plant)`01-hero-catalog.png`
Garden catalog currentThen-current catalog strip`garden-terminal-catalog-current.png`
Full sprite sheet UIFrames, notes, folders, plants, lamps, stereo, large sprite grid`garden-terminal-catalog-sprites-full.png`
Custom pixel assetsDesktop/mobile custom asset passescustom-pixel-assets-*.png

Hero catalog

Full Garden Terminal sprite catalog

Item families seen across shots

Useful when scoping catalog QA or new commissions:

FamilyExamples in repo
Frames / artWood/chrome frames, landscapes, window views
Notes / quotesSticky notes, quote plates, “Collect Moments”
Folders / cratesIdeas / In progress / Someday, manila, binders
PlantsPots, hanging vines, bonsai, grow lamp
LightsWall sconce, warm/cool lamps
MusicTurntable, stereo, playlist widget, cassette
Shelves / furnitureFloating shelves, book stacks, modular rail
Cameras / toolsFilm camera, typewriter, paint palette
Sprites / terminalsDense pixel terminal/server grid (Garden catalog)

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6. Production assets

Live files the app loads (not just research).

Backgrounds

AssetPath
Garden Terminal room PNG`assets/backgrounds/garden-terminal-room.png`
Smoke bold hearth blank`assets/backgrounds/smoke-hearth-blank.jpg`
Smoke bold garden blank`assets/backgrounds/smoke-garden-blank.jpg`
Smoke bold moonroom blank`assets/backgrounds/smoke-moonroom-blank.jpg`
Window New York skyline`assets/windows/window-city-skyline.jpg`
Window ocean view`assets/windows/window-ocean-view.jpg`
Window mountain range`assets/windows/window-mountain-view.jpg`
Window Montana farmland`assets/windows/window-farmland-view.jpg`
Window forest edge`assets/windows/window-forest-edge.jpg`
Window rainy street`assets/windows/window-rainy-street.jpg`

Object sprites (assets/objects/)

Hero set (elevated hybrid language):

Core / Garden set:

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7. Marketing shots

Full kit docs: marketing/README.md

OutputPath
Masters (PNG)marketing/shots/masters/
Website 16:9marketing/shots/website/
Social squaremarketing/shots/social/square/
Social storymarketing/shots/social/story/
Manifestmarketing/shots/manifest.json

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8. Elevated soft / smoke bold (live + Studio)

Decision locked (Option B): dial back full smoke-bold ornament, then promote the softer elevated language. Rooms stay rich; objects ship quieter than the bold ceiling comps. Details: smoke-bold/README.md.

AssetPath / where
Option B room target`option-b-dialed-back-target.jpg`
A / B / C chooser`options-abc-chooser.jpg`
Blank hearth / garden / moonroom rooms`assets/backgrounds/smoke-*-blank.jpg` — Setup materials smoke-hearth, smoke-garden, smoke-moonroom
Placeable object sprites (10, dialed soft)`assets/objects/smoke-bold/` — Catalog Elevated soft (keys still smoke-bold-*)
Bold ceiling archive (pre-dial-back)`objects-bold-ceiling/`
Object catalog sheet (bold ceiling)`smoke-bold-object-catalog.jpg`
Flat vs bold comparison`smoke-bold-vs-flat-comparison.jpg`
Dressed wall comps (Studio)hearth / moonroom / garden under `smoke-bold/`

Option B dialed-back target

Smoke bold vs flat

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How to use this catalogue

1. Pick identity from the three moodboards (Hearth / Moonroom / Garden). 2. Pick craft lane roles from the style-lane boards (Visit ≈ Lofi, objects ≈ Maple, palette discipline ≈ SNES). 3. Reuse wall/item shots here before generating new comps — especially hearth wall-only, hero catalog, and marketing masters. 4. Commission against production paths in assets/objects/ so new art lands where the app already loads sprites. 5. Review smoke bold in Studio (#smoke) when deciding how far to elevate the hero set.

Gaps / next useful adds