--- title: Option B Visual Dial-Back - Plan type: feat date: 2026-10-20 topic: option-b-visual-dialback ---
Option B Visual Dial-Back — Plan
Decision (locked)
Option B — Dial back, then promote. Promote the warm smoke room language, but ship objects one step quieter than full smoke-bold: thinner/cleaner outlines, less glow, less ornament. Flat Hero stays available as legacy; dual first-class catalogs (Option C) are out.
Reference target: `docs/visual-reference/smoke-bold/option-b-dialed-back-target.jpg`
Goal
Owners composing with the elevated path get a cohesive soft-hearth look that reads premium without the heaviest smoke-bold ornament — then expand window scenes and catalog depth in that language.
Slices
S1 — Lock + presentation dial-back (this PR)
- Record Option B in smoke-bold notes + visual catalogue
- Soften live presentation of smoke-bold sprites (shadow/glow)
- Relabel catalog/materials toward “soft elevated” product language
- Point
hearth-elevateddefaults atsmoke-hearth
S2 — Asset dial-back pass ✅
- Redraw or regenerate the 10 smoke-bold object JPGs to the Option B target
- Keep asset keys (
smoke-bold-*) stable; replace files in place - Bold originals archived under
docs/visual-reference/smoke-bold/objects-bold-ceiling/ - Side-by-side Studio check against bold comps + Option B target
S3 — Promote as production hero path
- Make elevated soft the default Hero set presentation
- Demote flat
hero-*.svgto “Classic / flat” grouping - Update showcases (
hearth-elevated, Amalfi) to soft assets
S4 — Windows on soft rooms ✅
- Re-enable selectable outside scenes on soft smoke materials via aperture-aligned overlay
- Placement None keeps the painted default view
- Added presets:
forest,rain(plus existing city/ocean/mountain/farmland)
S5 — Catalog depth (thin)
- 3–5 options per major category in the dialed language (frames → plants/lamps → shelves/music)
Out of scope
- Prompt/AI window generation
- Full legacy SVG redraw
- Parallel Moonroom/Garden as equal hero identities before Hearth soft is locked in assets
Verification
- Unit: smoke materials + sprite paths still validate
- Studio/e2e: hearth-elevated still selectable; soft labels visible
- Visual: visit wall with smoke-hearth + soft sprites matches Option B target more than full bold comps